/**
* @file button.js
*/
import ClickableComponent from './clickable-component.js';
import Component from './component';
import log from './utils/log.js';
import keycode from 'keycode';
import {createEl} from './utils/dom.js';
/**
* Base class for all buttons.
*
* @extends ClickableComponent
*/
class Button extends ClickableComponent {
/**
* Create the `Button`s DOM element.
*
* @param {string} [tag="button"]
* The element's node type. This argument is IGNORED: no matter what
* is passed, it will always create a `button` element.
*
* @param {Object} [props={}]
* An object of properties that should be set on the element.
*
* @param {Object} [attributes={}]
* An object of attributes that should be set on the element.
*
* @return {Element}
* The element that gets created.
*/
createEl(tag, props = {}, attributes = {}) {
tag = 'button';
props = Object.assign({
className: this.buildCSSClass()
}, props);
// Add attributes for button element
attributes = Object.assign({
// Necessary since the default button type is "submit"
type: 'button'
}, attributes);
const el = createEl(tag, props, attributes);
if (!this.player_.options_.experimentalSvgIcons) {
el.appendChild(createEl('span', {
className: 'vjs-icon-placeholder'
}, {
'aria-hidden': true
}));
}
this.createControlTextEl(el);
return el;
}
/**
* Add a child `Component` inside of this `Button`.
*
* @param {string|Component} child
* The name or instance of a child to add.
*
* @param {Object} [options={}]
* The key/value store of options that will get passed to children of
* the child.
*
* @return {Component}
* The `Component` that gets added as a child. When using a string the
* `Component` will get created by this process.
*
* @deprecated since version 5
*/
addChild(child, options = {}) {
const className = this.constructor.name;
log.warn(`Adding an actionable (user controllable) child to a Button (${className}) is not supported; use a ClickableComponent instead.`);
// Avoid the error message generated by ClickableComponent's addChild method
return Component.prototype.addChild.call(this, child, options);
}
/**
* Enable the `Button` element so that it can be activated or clicked. Use this with
* {@link Button#disable}.
*/
enable() {
super.enable();
this.el_.removeAttribute('disabled');
}
/**
* Disable the `Button` element so that it cannot be activated or clicked. Use this with
* {@link Button#enable}.
*/
disable() {
super.disable();
this.el_.setAttribute('disabled', 'disabled');
}
/**
* This gets called when a `Button` has focus and `keydown` is triggered via a key
* press.
*
* @param {KeyboardEvent} event
* The event that caused this function to get called.
*
* @listens keydown
*/
handleKeyDown(event) {
// Ignore Space or Enter key operation, which is handled by the browser for
// a button - though not for its super class, ClickableComponent. Also,
// prevent the event from propagating through the DOM and triggering Player
// hotkeys. We do not preventDefault here because we _want_ the browser to
// handle it.
if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
event.stopPropagation();
return;
}
// Pass keypress handling up for unsupported keys
super.handleKeyDown(event);
}
}
Component.registerComponent('Button', Button);
export default Button;