control-bar_live-display.js
/**
* @file live-display.js
*/
import Component from '../component';
import * as Dom from '../utils/dom.js';
import document from 'global/document';
// TODO - Future make it click to snap to live
/**
* Displays the live indicator when duration is Infinity.
*
* @extends Component
*/
class LiveDisplay extends Component {
/**
* Creates an instance of this class.
*
* @param { import('./player').default } player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.updateShowing();
this.on(this.player(), 'durationchange', (e) => this.updateShowing(e));
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl('div', {
className: 'vjs-live-control vjs-control'
});
this.contentEl_ = Dom.createEl('div', {
className: 'vjs-live-display'
}, {
'aria-live': 'off'
});
this.contentEl_.appendChild(Dom.createEl('span', {
className: 'vjs-control-text',
textContent: `${this.localize('Stream Type')}\u00a0`
}));
this.contentEl_.appendChild(document.createTextNode(this.localize('LIVE')));
el.appendChild(this.contentEl_);
return el;
}
dispose() {
this.contentEl_ = null;
super.dispose();
}
/**
* Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
* it accordingly
*
* @param {Event} [event]
* The {@link Player#durationchange} event that caused this function to run.
*
* @listens Player#durationchange
*/
updateShowing(event) {
if (this.player().duration() === Infinity) {
this.show();
} else {
this.hide();
}
}
}
Component.registerComponent('LiveDisplay', LiveDisplay);
export default LiveDisplay;